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Forza Motorsport 7 Vs Assetto Corsa

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FM7 Forza vii VS Assetto

  • Thread starter Renaii
  • Start date
  • 10
  • 12325
Forza Motorsport seven (Plow 10 Studios)
Renaii
  • Renaii

  • #1
I accept been playing both games and I feel at that place is a big difference in the simulation of the games. I wanted to know which one do you think feels more than realistic?
What other sim do you recommend?
Last edited:
Keith Joyce
  • Keith Joyce

  • #2
I have been playing both games and I feel there is a big difference in the simulation of the games. I wanted to know which i practice you recollect feels more realistic?
What other sim exercise you lot recommend?
RFactor 2
TShrimp
  • TShrimp

  • #iii
I have been playing both games and I feel in that location is a big departure in the simulation of the games. I wanted to know which ane exercise you think feels more realistic?
What other sim practise you lot recommend?
Relish both, but IMO Assetto Corsa is more realistic. I would as well recommend Automobilista 2. Has good graphics, physics, force feedback, and unique cars and tracks you won't detect in near racing sims.
Ardylicious
  • Ardylicious

  • #4
At that place is no comparing. Assetto is far meliorate. Its FFB is more than precise. Attempt Assetto RSS F1 motorcar and then a mini. Goto Forza and yous will find that all the cars accept the same FFB with divergence in Step only. The differences just aren't there. The F1 cars are dreadful and why did they even bother with the formula E carrs? And regardless of what car i am using they all want to sideslip circular the corner. That back cease does not care which automobile yous are driving. Wheel rotation is horrible. Then in that location is tyre models. None existent in forza. Although Forza looks prissy nether close scrutiny its seems to be clouded by a filter that only masks its flaws. Possibly i am wrong. Just console more often than not do this. Assetto just feels so much better. I can't deny i am using a straight drive on both games and both are fun. Forza has a much better career experience that makes you want to continue. With Assetto you take to put much more than work into it. And that is probably why it is not every bit popular.
Renaii
  • Renaii

  • #five
At that place is no comparison. Assetto is far better. Its FFB is more precise. Try Assetto RSS F1 car and so a mini. Goto Forza and you lot will observe that all the cars accept the same FFB with difference in Pace only. The differences just aren't there. The F1 cars are dreadful and why did they even bother with the formula E carrs? And regardless of what machine i am using they all desire to slip round the corner. That back stop does not care which car you are driving. Wheel rotation is horrible. Then there is tyre models. None real in forza. Although Forza looks prissy under shut scrutiny its seems to be clouded by a filter that only masks its flaws. Maybe i am wrong. But console more often than not do this. Assetto simply feels so much better. I tin can't deny i am using a direct bulldoze on both games and both are fun. Forza has a much meliorate career experience that makes you desire to continue. With Assetto you accept to put much more work into it. And that is probably why it is not every bit popular.

I did try the Mini in Assetto so in Forza. There is a huge difference. I like Forza a lot, merely like the other have said the journey in unmarried histrion is really prissy and fun but Asetto is past far the identify when I desire to know how fast I can lap Monza for instance.

I am trying AssettoCorsa Competizione this weekend.

TShrimp
  • TShrimp

  • #six
I did endeavor the Mini in Assetto and and then in Forza. There is a huge difference. I similar Forza a lot, just similar the other have said the journey in unmarried thespian is really nice and fun but Asetto is by far the identify when I desire to know how fast I can lap Monza for example.

I am

trying AssettoCorsa Competizione this weekend.
If you try, be willing to buy. This is how I was roped into ACC, and now I accept more hours on information technology than whatever other sim, and I accept never fifty-fifty played the "entrada". Just single races and hotlapping. With that said Automobilista 2 is likewise a fantastic sim, and the Mini in that one is a lot of fun.
Last edited:
Alen Pecanin
  • Alen Pecanin

  • #7
I'll chime in here on the Forza physics part.

Since Forza 4 when the game got a large jump in cars from previous championship and onwards, the motorcar amount increases a lot. Forza 3 had 350 cars, Forza four had 450 cars. Thats 100 cars in two years which was the difference of the 2 titles. That equals a development time of vi days for each car in a year of simply 1 dude would make it. Of course there'southward more people and its a huge studio, only thats irrelevant.

The matter is, once in that location was an excel spread sheet posted from ane of the developers on youtube which got taken down, which showed how they make the physics fast in the game. Its through a spreadsheet with an algorythm that determins the physics for the cars. They plot in the HP, weight and some other parameters which gives the car physics X, and then they requite some cars a little bit of fine tuning. Thats how the tiresome physics get created. Every auto is simply a box/object of mass in Forza that merely has difference in acceleration, braking, weight and rotation speed. All the cars have the same blazon of understeer, and same blazon of oversteer. Only difference is how fast or slow information technology happens, and at how big bending volition be achieved. All the cars have the same characteristics on entry of slide, middle and go out. The difference is just the speed and how much and how long. Thats why its but some physics boxes with loftier acceleration, some with good handling etc. And this is why the cars are so like shooting fish in a barrel and dull to drive. Sure its fun and delivers some sort of racing and adrenalin, but thats why Air-conditioning and other sims on PC take cars with a more rich experience. Well anyhow, the developer showed the canvas and how information technology all worked out, how they made physics, and how they were able to brand physics for 920349042390 cars in a very pocket-size fourth dimension. Thats why Forza volition never be a sim, its just a game with loads of cars and an excel spreadsheet that determins how fast some cars advance, brake and how fast they rotate (what blazon of weight). Thats why its played past so many people, it becomes available to a big audience this way. The excel spreadsheet has more parameters it determines the physics for now in afterwards fourth dimension of course, with more powerful consoles, merely its the same matter and thats how yous create "physics" for 200 cars in a yr past a medium/pocket-size team for this task.

Renaii
  • Renaii

  • #8
Didn't know that near Forza. Although information technology make sense to a big studio to focus more in the role player experience rather than the simulation. Specially when the game is more like an arcade kid of game. Irresolute gears I played Assetto Corza Competizione and I loved it, the whole experience is a ten/10 for me. Also played Project Cars ii a little bit and although the sim is not the best for my taste it is actually fun to play.
Jason Mullin
  • Jason Mullin

  • #9
I bounce dorsum and forth betwixt them all, I suspect a lot of us do. I really appreciate well done career progression more than cut edge physics. Maybe one twenty-four hour period a sim will come forth feeling like rFactor 2 and progressing like gran turismo iv? Who knows, equally far equally the ops vs. question Assetto Corsa overall is much better.
Kunos could copy/paste the physics into Assetto Corsa 2, really upgrade the career experience and I'd exist quite happy.

ACC? I beloved driving it but Unreal engine still looks like **** during the day, to the point I tin only practice one race and have to move on. (i5-8400/2060 Super)

Mr Deap
  • Mr Deap

  • #10
Yep the person who have the highest real driving feel suck the most.(all thanks to simracing videogame physic)
Last edited:
Cote Dazur
  • Cote Dazur

  • #11
I wanted to know which one exercise you lot think feels more realistic?

Assuming you are simply asking about FFB and physic, Ac is closer to how a real machine and dissimilar model reacts IRL.
That said, FFB and physic is just ane (important) aspect of what makes a simulator/racing game realistic.
Graphics, Audio, Content, game play like career, title, etc....
Besides to consider is the fun factor.
FM7 can be a lot of fun, one time the FFB is prepare, it works well, physic is predictable if lacking sophistication, only the whole experience can be rewarding.
Enjoy both, at this betoken in time, sim and racing games are nowhere remotely close to what can be experienced driving real motorcar, so even though sim are closer, drive what you enjoy.
Pro tip with FM7, it works very well with tactile, also every bit with any other sim title and it brings a very interesting level of immersion and feeling of beingness there.

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